Archive for Utopia

Eutopia

In addition to the previous post ‘A Brave New Europe’ I’d like to share what inspired me to do this project in the first place. Theo Deutinger’s SNOG (Snapshot of Globalization) Eutopia.(click to enlarge the image)
The accompanying text goes like this:  
While in 1950 10 of the world’s 30 largest cities were European, by 2015 only one – Paris – will remain. The metropolises of the earth’s most densely populated continent will soon cease to be of central importance to the global discourse on the city. In Asia, Africa, and South America where some cities continue to experience double-digit annual population growth, the definition of the metropolis is now being re-written.Perhaps the continued relevance of the European city is dependent on the same sort of alliances that have allowed the once fractured continent to become a political and economic unit…. With an urbanisation rate of over 90% at its core, with an already existing network of infrastructure that provides easy access to its multiple centers, with its well-defined peripheries, Europe has the potential to re-establish itself as a single, interconnected urban core – city on a continental scale.

First published in Archis (#2/2004)

A Brave New Europe

In the framework of the Flux culture workshop at EASA 2008 I wrote a sort of manifesto, constitution or poem of a generation. To be precise my generation of Europeans. The text not so much geared towards setting a goal to strive for but rather it wants to articulate the feelings, the mindset of a generation. This texts wants to radiate hope and optimism about a generation of new and hopefully brave Europeans.

(watch the video in full-screen, its in HD)


A Brave New Europe from Edwin Gardner on Vimeo.

We are the brave new Europeans
We don’t inhabit houses but dwell a continent
We are not members of nation states, rather we are citizens of  a state of mind

We roam our continent like a vast metropolis
Where the periphery is pregnant of the future and the centers condensate the past
We are the easy jetset, the inter-railers, the couch-surfers, the children of Erasmus
We know our town like the inside of our pockets
Daily we cross its streets, take its short-cuts and meet up on the other side of town

Our city surprises us by its unusual flavours of beauty
Our city is hard to grasp, its limits uncertain and its centre unstable
Our city is harsh for newcomers, an arrogant fortress for those outside its walls
Citizenship to this Polis is privileged, and comes at a price

Our Europe is a brave one, one that hasn’t made up its own mind yet
One that embraces the merits of uncertainty and welcomes the potential of change

We are the citizens of a city the size of a continent
We are the citizens of the Brave New European State of Mind

Dubai: History with a twist

see as slideshow
view at flickr
check the al manakh website

The fallacy of physical determinism vs. social engineering a.k.a SimCity Societies

Upcoming, SimCity Societies, I just watched a demo and it’s really the architects petri-dish for Utopia’s, Dystopia’s, Disneylands and Wastelands. Read this quote from 1up:

“As the working title implies, Societies adds a new layer of emphasis on the city’s citizens. The game introduces six “social energies” (such as Wealth or Obedience) that influence your city’s look and feel. Buildings and aesthetics change depending on how these six values develop. Focus on Obedience, for example, and your buildings will start automatically adding security cameras to monitor your citizens’ movements, Orwellian-style. Different energy balances unlock different building types, too.”

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It reminded me of a debate in architectural discourse about whether just purely physical changes in the built environment can really change the social characteristic of an area. Herbert Gans replied in his essay ‘Urban Vitality and the Fallacy of Physical Determinism’ (part of the book ‘People, Plans, and Policies‘, with criticism on city planning as a vehicle for social reform, such as proposed by Jane Jacobs

Watch, the demo and the explanation of the driving theories behind the game